Sages and Specialists (TSR# 2164)
Matt Forbeck
The accessory is divided into two main sections. The first section focuses on ten different types of specialists, including sages, each described in its own chapter. Although specialists are designed to be NPCs, the chapters treat each specialist as if it were a player character class to facilitate the Dungeon Master's job. The second section explains how to incorporate these specialists into the game. With the DM's permission, players can create specialists with whom they can interact. These NPCs can advance in level and power alongside the adventurer if they receive support from the hero. Conversely, if neglected, the hero may return to find the once-helpful specialist too "busy" to assist. Alternatively, DMs can limit their players' access to this book, ensuring that characters remain uncertain about their associates' levels of experience. However, most of the information within this book will not spoil any campaign.
Chapter 1: The Apothecary
Chapter 2: The Appraiser
Chapter 3: The Blacksmith
Chapter 4: The Cartographer
Chapter 5: The Engineer
Chapter 6: The Guide
Chapter 7: The Healer
Chapter 8: The Historian
Chapter 9: The Scribe
Chapter 10: The Seer
Chapter 11: Using Specialists
Appendix: Collected Tables and Charts
Tập:
8
Năm:
1996
In lần thứ:
1
Nhà xuát bản:
Wizards of the Coast
Ngôn ngữ:
english
Trang:
130
ISBN 10:
0786904100
ISBN 13:
9780786904105
Loạt:
Dungeon Master's Guide Rules
File:
PDF, 22.37 MB
IPFS:
,
english, 1996